(This course was re-titled on 1/14/2020. The original title was "3D to 2D Environment Painting Techniques")
This course focuses on the practical use of 3D & 2D mediums to create a finished environment illustration for presentation. Students will learn how to use the 3D software, Blender to create a simple 3D geometry base and use Photoshop to complete rendering the image to a high level of finish. This is a great class for environment designers who wants to improve on their image finishing skills and create strong environment painting for their design portfolio. This is a must take class for anyone who are interested in designing environments for game and 3D film productions (Optional software are Octane, Modo, & 3D Coat).
CLASS #: 112
TIME: Mondays, 7:30PM - 10:30PM
START DATE: February 3rd, 2020
DURATION: 10 Weeks*
RECOMMENDED PREREQUISITE: Intro to Perspective, Vis Com 1: Dynamic Sketching, Sketching for Environment, Intro to Digital Painting
MATERIALS: Laptop, Wacom, Photoshop, & Blender.
INSTRUCTOR: Nicholas Schumaker is a Senior Concept Artist at Insomniac Games. His past projects include “Marvel’s Spiderman”, “Uncharted 4: A Thief’s End”, & the TV show “Arrow”.
*Due to reasons such as instructor sick day, family emergencies, storm, earthquake, fire, flood, or other unforeseen circumstances, Concept Design Academy reserves the right to push any class back 1 week in schedule if necessary. Students are strongly recommended to plan their schedule with some flexibility in mind to avoid schedule conflicts.
*** Limit one seat purchase for each class per student. Multiple seat purchase of same class will not be honored. ***