A good character design creates an iconic image that establishes the project identity, storytelling, interest and believability of the characters. This intermediate class covers teh topics of character archetypes, establishing visual design themes, costume & props, creating humanoid characters and painting techniques. This is a great class for anyone interested in creating characters for game productions. Due to the realistic focus of the projects, previous figure drawing and character design experience is required for the course.
(Taught via live teleconferencing in classroom)
CLASS #: 121
TIME: Wednesdays, 7:30PM - 10:30PM
START DATE: Oct. 11th, 2017 (Updated on 9/29)
DURATION: 10 Weeks*
PREREQUISITE: Vis Com 1: Dynamic Sketching, Analytical Figure Drawing, Animal Anatomy, Figure Invention for Animation, Intro to Character Design
MATERIALS: Computer/Laptop, Wacom & Photoshop required
INSTRUCTOR: Carlo Arellano is the currently the Art Director at Super Evil Megacorp for the game “Vainglory”. His past projects include "World of Warcraft". "God of War: Chains of Olympus", "Resistance: Fall of Man". "Fuse", & "Planet of the Apes".
*** Due to the limited seating, a purchase of a waiting list ticket is not a guarantee into the class and the waiting list ticket cost is non-refundable. If there are any new spots becomes available in a sold out class, we will release the seats in the order of the waiting list ticket purchase. ***